

You awaken in the middle of a pleasant garden full of crumbling Greek architecture, and are immediately greeted by the booming, bodiless voice of Elohim, who pronounces himself your creator and god. So what’s so great about the Talos Principle? It’s a first-person puzzle game that’s more in the vein of Portal than SpaceChem – less open-ended, and arranged as a series of closed levels with relatively static solutions. This is why I call it exceptional, because quite aside from the quality of the game – which is superb – I literally could not put it down until I’d finished it. Hell, even the Witcher 3 required a few days of picking at it before I could fully get into it. Games usually don’t grab me like that any more. I bought it on Friday evening based largely on the strength of a recommendation in the comments here six or seven months ago (not to mention that 97% Positive rating on Steam), and now it’s Sunday afternoon and I’ve just completed it after mainlining it for eleven hours of my weekend. Infinifactory was great, a worthy successor to SpaceChem, and fully deserving of the glowing review it received a only couple of weeks back, but it’s already been eclipsed in my mind by the Talos Principle.

Yes, I get a little bit twitchy throwing around adjectives like “exceptional” two reviews in a row, but the Talos Principle fully deserves it. In which Croteam answer the question of what they’ve been doing since Serious Sam 3 kinda bombed with one of the most exceptional puzzlers I’ve ever played.
